This is an interactive learning app for visitors of all ages at the Brooklyn Seltzer Museum, designed to unveil the manufacturing processes of seltzer production.
Responsibilites: Instructional Design, Product Design, Project Management
Target Audience: Visitors of all ages at the Brooklyn Seltzer Museum
Tools Used: Premiere Pro, Unity, Blender
Budget: 1,000 USD
Client: Brooklyn Seltzer Museum
Timeframe: January, 2023 - May, 2023
Brooklyn Seltzer Boy Factory, with its century-old legacy, is transforming its active seltzer production space into a dual-purpose museum to attract urban tourists and school groups after hours. The challenge lies in designing a space that is inclusive and versatile, accommodating adults, children, individual visitors, and groups, while offering both guided and self-guided experiences. The design must seamlessly integrate with the factory's ongoing operations, ensuring minimal disruption to workers and daily activities. The factory initiated a competitive design challenge at Teachers College to find the best proposal.
After conducting an on-site needs analysis, I spearheaded the creation of a project-based learning solution for a seltzer production factory. This innovative approach involved developing an interactive app to elucidate scientific processes for visitors. Leading my team, I successfully pitched this concept in a design competition, securing a winning position.
Overseeing the project from inception to final delivery within a stringent $1,000 budget, I effectively coordinated with instructional designers, a 3D modeler, and a software programmer. My astute project management across multiple phases of design review, user testing, and iterative development was pivotal in crafting an engaging and educational experience for kids and adults
Our approach effectively blended traditional project-based learning with digital innovation, enriching the educational experience for a diverse audience while adhering to budget constraints.
The museum opened its doors in May 2023, garnering attention and features from prominent media outlets, including The New York Times. Our app has been installed on four tablets within the museum and received positive feedback from both children and adult visitors.
Xichen conducing user testing © Stella Guan
Product Owner: Xichen Li
SME: Barry Joseph
Stakeholders: Alex Gomberg, Kenny Gomberg
ID Team: Xichen Li, Shiyue Peng, Zihe Liu, Stella Guan, Yi Chen
3D Modeler: Junhao Li
App Developer: Yifan Chen
Xichen delivering client pitch © Stella Guan
1 project-based learning solution designed specifically for 1h school trips
1 interactive seltzer machinery learning app which illustrates the three-dimentional inner workings of three critical machines involved in seltzer production.
3 three-dimensional virtual models of key machines in the factory.
1 animated video explaining the scientific processes behind key machines.